Notes also offers new ways to organize, read, annotate, and collaborate on PDFs, and now lets users quickly link one note to another. Coming later this year, AutoFill identifies and fills fields in forms, allowing users to quickly add details such as names, addresses, and emails from Contacts. Working with PDFs on iPad is easier than ever. Powered by Continuity Camera, users can take advantage of the camera and microphone on iPad and initiate a video call directly from Apple TV, or start the call on iPad and then hand it off to Apple TV. In FaceTime, users can leave an audio or video message when someone doesn’t pick up a call, and activate reactions through simple gestures. Messages brings updates to search and offers new ways for users to express themselves, including a stickers experience with new emoji stickers and the ability to create Live Stickers by lifting subjects from photos. Interactive widgets take glanceable information further with the ability to get tasks done right in the moment with just a tap, directly from the Lock Screen or Home Screen. Users can now customize the Lock Screen with stunning wallpapers, new ways to showcase their favorite photos, and expressive fonts and colors to personalize the look of the date and time. If you're trying to get something done, but it does not seem to work at all: don't hesitate to ask whether it is actually possible.IPadOS 17 brings new levels of personalization and versatility to iPad, and is available today as a free software update. for new units (new localization strings need to be defined in the game's code, adding to the files in the strings folder and referencing them in the data is not enough) adding custom audio cues (because TnT is using a sound effects engine that requires compiled sound banks - that makes it way harder to add new sounds on the fly).adding new status effects (the mechanics behind them are hard coded).changing things in the "core" folder (e.g.changing singleplayer content (that's planned in the future, however).Here are some features you might expect, which are unfortunately not supported: completely changing units, weapons, structures etc., adding new ones, changing costs, build times, and more.Ī few things, however, are not (yet) possible, because it would require reloading more data, in different ways. **) In the public_test version of the game, Mods you uploaded will be visible for friends, only, in order to prevent unsuspecting players from downloading Mods that are not supported on their version of the game. If you are up for testing this, anyway, and you are not afraid of some extra work in order to avoid trouble with Mods, contact me (EELuminatus)! *) This option will be locked in the public_test version of the game, because Mods can cause trouble on older versions of Tooth and Tail (to which you will likely switch back during the testing phase). It may take a few minutes for the Mod to become visible on the Steam Workshop.** You have to subscribe to it, before you can activate it in other (multiplayer) lobbies. Press the button and after another short freeze, the Mod should be uploaded. In the menu you will find a button to "Publish (your) Mod" (or "Update", if it has already been published). When you're pleased, press the Pause/Esc button. Select one, the screen will freeze briefly while loading the new data, and the Mod is activated. In order to activate Mods, go to Match Options (during Commander selection), then Mods, and you will see a list of offline Mods on your PC. This will create a new offline game, in which you can activate offline Mods (this is the only way to select offline Mods). Once everything is prepared, start the game, select the new "Workshop" category in the Main Menu, then "Test and Publish Mods".* if you made each farm yield 5k Food (instead of 500), because that might be hard to find out - and playing without such knowledge against someone who knows would just be annoying. You should, however, inform players about hidden changes, e.g. change_notes.txt) and include it in the Mod's directory. If you want to provide a full list of changes, you can simply add a separate text file (e.g. If you changed more than two or three details, keep it abstract! Players can still find out unit stat changes during deck selection or even while the game is running. It should give players an idea of what to expect without reading a long text. Please enter a short description of your Mod's changes in ModDescription! This description will pop up just before deck selection.
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